It seems like the guys at 2D Boy, makers of World of Goo, have ported the game to Linux.
The interview I linked mentions a bit of the struggles involved in porting. PulseAudio was mentioned as an issue which apparently they were able to make work in the end. I wonder why OpenAL wasn’t used though. (Or if it was, why OpenAL was putting the audio through PulseAudio…). Latency isn’t really PulseAudio’s fault IMO, it’s a sound server when a game just needs access to the sound card.
As far as the game itself goes, I already own it on WiiWare so I probably won’t buy it again. But I can tell you it’s definitely worth $20. Like all puzzle games it can be a little frustrating at times. Luckily if you get fed up with a level you have a limited number of skips you can employ, and there are other features to may the game not antagonizing. So, it’s not like the bad old days where you’d work on a level for 20 minutes and then one stray click would cause you to have to start alllll over again.
I’m very glad this did come out on Linux, it’s lots of fun :D
I really want to support them to encourage Linux work, but since I bought this on wiiware the day it came out and already beat it I can’t really justify it.
Thanks to this wonderful post, I’ve wasted hours on the demo, haha. I’m considering buying it, since I want more Linux games like this.