World of Goo… for Linux

February 14th 2009 11:47 pm

It seems like the guys at 2D Boy, makers of World of Goo, have ported the game to Linux.

The interview I linked mentions a bit of the struggles involved in porting. PulseAudio was mentioned as an issue which apparently they were able to make work in the end. I wonder why OpenAL wasn’t used though. (Or if it was, why OpenAL was putting the audio through PulseAudio…). Latency isn’t really PulseAudio’s fault IMO, it’s a sound server when a game just needs access to the sound card.

As far as the game itself goes, I already own it on WiiWare so I probably won’t buy it again. But I can tell you it’s definitely worth $20. Like all puzzle games it can be a little frustrating at times. Luckily if you get fed up with a level you have a limited number of skips you can employ, and there are other features to may the game not antagonizing. So, it’s not like the bad old days where you’d work on a level for 20 minutes and then one stray click would cause you to have to start alllll over again.

Posted by mpyne under Personal | 3 Comments »

3 Responses to “World of Goo… for Linux”

  1. faemir Identicon Icon faemir responded on 15 Feb 2009 at 00:31 #

    I’m very glad this did come out on Linux, it’s lots of fun :D

  2. TheBlackCat Identicon Icon TheBlackCat responded on 15 Feb 2009 at 10:50 #

    I really want to support them to encourage Linux work, but since I bought this on wiiware the day it came out and already beat it I can’t really justify it.

  3. xevix Identicon Icon xevix responded on 15 Feb 2009 at 18:06 #

    Thanks to this wonderful post, I’ve wasted hours on the demo, haha. I’m considering buying it, since I want more Linux games like this.

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